THE CONNECTED FILMMAKING PLATFORM

Your story.
Your vision.
From script to screen.

Develop your story, design your world, and bring every shot to life. Keep characters, locations and creative decisions connected—from the first concept to the final cut.

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For filmmakers, creative teams and studios.

From Concept
to Final Cut
Faster
Production
Built for Scale
Indie to enterprise
Your IP.
Your Control
FLAGSHIP TECHNOLOGY

Film Memory

Generative tools forget. A production cannot. Film Memory is the approved, versioned truth of your film — every character, look, location, prop and style rule — and it compiles into every single generation, automatically.

Change a costume and the film tells you which shots now disagree. Approve a face and nothing can quietly redraw it. Lock a design and it is frozen until a person unlocks it.

Costume 27Prop 23Character 18Location 12Scene 12Generation DNA 9Creature 7Virtual set 5Style 1
35%
CHARACTERS 18
CHARACTER
Vasant
● FACTS APPROVED→434
CHARACTER
The Envoy
● FACTS APPROVED→125
CHARACTER
Temple guard
● FACTS APPROVED→56
CHARACTER
Grandfather
● FACTS APPROVED→91
CHARACTER
Court children
● DRAFT→29
CHARACTER
Prasadam vendor
● DRAFTNO IMAGE
LOCATIONS 12
LOCATION
Ceremonial hall
● FACTS APPROVED→47
LOCATION
River ghats
● FACTS APPROVED→39
LOCATION
Mountain pass
● DRAFT→12
LOCATION
Royal capital
● DRAFT→8
LOCATION
Forest road
● DRAFT→4
LOCATION
Vendor's stall
● DRAFTNO IMAGE
PROPS 23
PROP
Ceremonial axe
● FACTS APPROVED→163
PROP
Bow of the house
● FACTS APPROVED→52
PROP
Chariot wheel
● DRAFT→16
PROP
Brass water pot
● DRAFT→9
PROP
Quiver
● DRAFT→7
PROP
House banner
● DRAFT→3

Every edge is a record, not a resemblance. Change a costume and the film can name the 23 shots that reference it — because the link was written when the shot was built, not guessed afterwards.

Director — proposes, never decides

Scene direction, beat map, blocking, performance, shot design, camera and lens — generated as options with the reasoning attached. Nothing reaches a render until a person has approved it.

Coverage alternatives for one beat — generated from the scene, its cast, the dialogue, the Film Bible and the approved Film Memory. The director picks, edits or rejects.

SHOT 14C · CAMERA & LENS
Three alternatives, with the reasoning
A
85mm · slow push-in 0.4m
Holds the face as the line lands.
B — SELECTED
85mm · static, settle 1.2s
Stillness reads as restraint. Matches 14A.
C
40mm · arc left 18°
Reveals the hall. Breaks screen direction.
DRAFT→AI_PROPOSED→DIRECTOR_EDITED→REVIEW→APPROVED→LOCKED

Only an APPROVED or LOCKED spec is allowed to reach generation. Camera intent compiles to real geometry — metres and degrees on the stage — not adjectives in a prompt.

CONTINUITY FINDINGS · SCENE 13 ↔ 14
  • ✓ fixed — wardrobe mismatch
  • ◆ intentional — screen-direction break (permanent)
  • ● open — prop hand

Art Director — the visual world of the film

The Director owns story intent: staging, performance, camera, how the shots progress. Art Director owns what the world looks like — who the characters are on screen, what the places are, what is in them, how they are lit, and whether any of it is ready for the shots that need it.

EIGHT PAGES
One workspace over the whole visual world
Overview
Visual Bible
Characters & Looks
Locations & Sets
Props & Set Dressing
Lighting States
Reference & Frame Readiness
World Continuity

Almost every page is a view over records another module owns — the Library, reference packs, looks, location layouts, Film Memory. Three records are its own, because nothing else in the product could state them:

Lighting statesDressing placementsWorld states
WHO DECIDES WHAT
Director — staging, performance, cameraArt Director — how the world looks

Two modules, one film. Keeping story intent and visual world apart is what lets a look change without re-litigating the staging, and a shot be re-blocked without redesigning the room.

WORLD CONTINUITY · STATES

A world state says which version of the world a scene sits in — main, flashback or parallel — so a set dressed for the present cannot quietly furnish a memory of it twenty years earlier.

eight pagesthree owned record typesthe rest are views, not copies

Mocap — from ordinary video, no suit

Point a camera at a performance and get animation out. No markers, no suit, no capture volume, no stage hire — body, hands and face solved from footage you already shot, on a phone or a cinema camera.

Motion Studio in Mocap+: the source video beside the solved 3D skeleton, with body, hand, face, root and contact tracks laid out on a timeline.
Motion Studio — source beside the solve, with body, hands, face, root and foot contacts on their own tracks. Every joint carries its confidence, and low-confidence spans and foot slips are flagged rather than buried.
THE PIPELINE
Footage in, animation out
VideoPoseSolveRetarget

One person or several in the same shot. Text to Motion writes a clip from a description when there is no footage to solve, and the Motion Library keeps what you have already captured so a walk cycle is captured once, not every time.

CLEANUP, NOT GUESSWORK
Remove jitter
Foot lock
Ground alignment
Fix foot sliding
Temporal smoothing
In-place or root motion
Mirror
Reduce keys

Raw solves slide and shake. Each pass is a switch you set, with the result shown against the source — so a fix is something you chose and can see, not something that happened to the take.

IT LEAVES AS A RIG, NOT A VIDEO
FBXBVHGLBUSDABC

Retarget onto your own character — a game rig, an Unreal mannequin, a film asset — then export to the engine or package you already work in. The motion is data you own, not a clip you have to match by eye.

Mocap+ · vfx.mocap.plusbody, hands and facemulti-person in one shotconfidence reported per joint

One production graph. Any look.

Photoreal or fully animated — the pipeline does not change. The same shot specifications, the same Film Memory, the same continuity engine and the same approval gates drive a live-action-style feature and a stylised animated series.

Animated feature
Animated featureStylised render, art-directed light
Animated performance
Animated performanceCharacter close-up, held emotion
Animated environment
Animated environmentEstablishing shot, full art direction
Photoreal performance
Photoreal performance35mm close-up, motivated source only
Effects and energy
Effects and energyImpact and debris scored per take
Photoreal contemporary
Photoreal contemporarySame graph, different style record

The film's look is itself an approved Film Memory record — it opens every generation prompt, so a series cannot drift out of its own art direction between episodes.

Look inside a single shot

Shot Designer holds the frame and every take it was chosen from. This is what a rights holder has to be able to produce: the specification that made the frame, the takes it beat, the consent it relied on, and the person who signed it off.

SHOT SPECIFICATION
Scene
14 — INT. HALL / NIGHT
Framing
Medium close-up
Camera
Static · settle 1.2s
Blocking
Centre, turns left
Lighting
Firelight, screen-left
Lens
85mm
Duration
4.0s · 24fps · ACES
NEGATIVE CONSTRAINTS — ENFORCED, NOT HOPED FORno helmet · no modern objects · no extra jewellery
TAKES — SCORED BEFORE THEY REACH A HUMAN
TAKE 01
62
REJECTED · hands
TAKE 02
71
REJECTED · wardrobe
TAKE 03
94
★ APPROVED — HERO
TAKE 04
88
HELD

Automated QC rejected two of four before review — a hand artifact and a wardrobe break against Film Memory scene state. Creative attention went to the two real candidates. Final approval on production and hero shots always stays with a person.

PROVENANCE & RIGHTS
Model & seedseedance-2.5seed 748213905Film Memory compiledscene 14 · v7Likeness consent✓ on file · expires 2028-03-01Licence basis✓ owned · worldwide · all mediaApproved byK. Kumar · Director18 Sep 2026, 14:22 · immutable
Cost this shot ₹412 across 4 takesReserved against the scene envelope before generation, reconciled after.

Edit and colour — the cut is not a dead end

The point is not to be another editor. It is that the structure you built here leaves with you, and that the master this platform renders is checked against the same specification your delivery page shows rather than approving itself.

THE TIMELINE
A browser cut with a paper trail
  • Runs on the GPU in the browser — the device is probed, not asked, and falls back to a compatibility path when the probe fails.
  • Every revision is written, never updated. Saving over a revision someone else already wrote comes back as a conflict with their document — last-writer-wins loses an afternoon.
  • The cut is built from each shot's approved select in script order; a shot with no select falls back to its newest take rather than vanishing.
  • Picture lock is a state on the sequence, not a convention in a filename.

And it leaves. The shot and take structure exports as an edit list you can open in Resolve, Premiere or Final Cut and keep working in:

EDLFCPXMLOTIO
MASTER · RENDERED HERE
ConformMixMasterQC

Every clip cut to its shot length and padded to the project's format; approved dialogue laid under its shot; the programme normalised to the format's loudness target and true-peak ceiling; encoded to ProRes 422 HQ 10-bit or H.264 High, tagged Rec.709 — or carried into HDR as PQ or HLG at Rec.2020, 10-bit.

Camera original
Show look · Rec.709
HDR pass · PQ
WHAT THE CHECK DECIDES
BUILT — every check passedQC FAILED — held

Resolution, frame rate, codec, measured integrated loudness and true peak, against the delivery spec. A master is never marked built by the thing that made it, and a shot with no media is named in the report instead of becoming a black gap.

EDL · FCPXML · OTIOimmutable revisionsQC before approval, always

Everything You Need. In One Seamless Suite.

Story & Previsualization
Visual Creation
Production
Post Production
Audio
VFX & Compositing
Pipeline & Collaboration
Project Management
Built for the next generation of filmmakers
From indie creators to global studios.
Accelerate Production
Deliver more, in less time
Reduce Costs
Optimize resources and workflows
Creative Freedom
Bring any idea to the screen
Global Collaboration
Work together, from anywhere
Enterprise Ready
Scalable, secure and built for your studio
Your IP. Your Control
Full ownership and data privacy
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Works for any scale
Indie to enterprise
Across every genre
Any story. Any style.
Used worldwide
Creators in 100+ countries
Still from the VFX.plus showreel

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Questions people ask about VFX.plus

Straight answers, in the words we would use to a producer.

What is VFX.plus?

VFX.plus is an AI-native film production operating system by Quantum Canvas LLC. It converts a concept, screenplay or existing script into a governed sequence of production assets — story bibles, digital actors, locations, storyboards, shots, takes, dialogue, music, edits and final masters — connected in a single production graph.

Is VFX.plus a text-to-video generator?

No. The unit of production is the shot, not the movie. Each scene decomposes into independently versioned shots and takes, with structured shot specifications, continuity state, model routing, automated QC and human approval gates, rather than one long generation.

Who is VFX.plus for?

Directors, producers, studios, cinematographers, editors, VFX artists, and sound and music teams. Traditional filmmaking roles map to real permissions, so professionals can work without learning a new vocabulary.

What can VFX.plus produce?

Six production classes: ads and social cinematics from 6 to 90 seconds, trailers and teasers, short films from 3 to 30 minutes, episodes from 20 to 60 minutes, feature films from 80 to 140 minutes, and previsualization at any length.

How does VFX.plus control cost?

Budget is enforced before generation and reserved against the project, then reconciled against actual spend. Projects have ceilings, scenes have envelopes, and shots have maximum attempts and maximum cost. The platform learns a studio-specific cost per approved second rather than quoting vendor list price.

How does VFX.plus keep characters consistent between shots?

A continuity engine maintains a film timeline plus scene-level snapshots of every stateful entity — identity, wardrobe, props, injuries, location, screen direction, lighting and narrative state. That state is compiled before a shot generates, then vision-based QC checks whether the take honoured it.

Which AI models does VFX.plus use?

All media generation runs behind an internal provider gateway, so the platform is not tied to one vendor. Models are selected per shot by task type, reference needs, difficulty, economics and reliability, with director override always available.

How much does VFX.plus cost?

One plan per studio: US$100 a month (10,000 credits) or US$1,000 a year (120,000 credits). Making an account is free; the Pricing page explains how billing works.

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